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oset-c++: New module.
* lib/gl_oset.hh: New file, based on lib/gl_oset.h. * modules/oset-c++: New file.
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2020-02-02 Bruno Haible <bruno@clisp.org>
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oset-c++: New module.
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* lib/gl_oset.hh: New file, based on lib/gl_oset.h.
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* modules/oset-c++: New file.
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2020-02-02 Bruno Haible <bruno@clisp.org>
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set-c++: Add tests.
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+152
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/* Abstract ordered set data type as a C++ class.
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Copyright (C) 2006-2020 Free Software Foundation, Inc.
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Written by Bruno Haible <bruno@clisp.org>, 2006.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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#ifndef _GL_OSET_HH
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#define _GL_OSET_HH
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#include "gl_oset.h"
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#include "gl_xoset.h"
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/* gl_OSet is a C++ wrapper around the gl_oset data type.
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Its element type is 'ELTYPE *'.
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It is merely a pointer, not a smart pointer. In other words:
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it does NOT do reference-counting, and the destructor does nothing. */
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template <class T> class gl_OSet;
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template <class ELTYPE>
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class gl_OSet<ELTYPE *>
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{
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public:
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// ------------------------------ Constructors ------------------------------
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gl_OSet ()
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: _ptr (NULL)
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{}
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/* Creates an empty set.
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IMPLEMENTATION is one of GL_ARRAY_OSET, GL_AVLTREE_OSET, GL_RBTREE_OSET.
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COMPAR_FN is an element comparison function or NULL.
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DISPOSE_FN is an element disposal function or NULL. */
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gl_OSet (gl_oset_implementation_t implementation,
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int (*compar_fn) (ELTYPE * /*elt1*/, ELTYPE * /*elt2*/),
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void (*dispose_fn) (ELTYPE *))
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: _ptr (gl_oset_create_empty (implementation,
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reinterpret_cast<gl_setelement_compar_fn>(compar_fn),
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reinterpret_cast<gl_setelement_dispose_fn>(dispose_fn)))
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{}
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/* Copy constructor. */
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gl_OSet (const gl_OSet& x)
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{ _ptr = x._ptr; }
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/* Assignment operator. */
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gl_OSet& operator= (const gl_OSet& x)
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{ _ptr = x._ptr; return *this; }
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// ------------------------------- Destructor -------------------------------
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~gl_OSet ()
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{ _ptr = NULL; }
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// ----------------------- Read-only member functions -----------------------
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/* Returns the current number of elements in the ordered set. */
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size_t size () const
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{ return gl_oset_size (_ptr); }
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/* Searches whether an element is already in the ordered set.
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Returns true if found, or false if not present in the set. */
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bool search (ELTYPE * elt) const
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{ return gl_oset_search (_ptr, elt); }
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/* Searches the least element in the ordered set that compares greater or equal
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to the given THRESHOLD. The representation of the THRESHOLD is defined
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by the THRESHOLD_FN.
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Returns true and store the found element in ELT if found, otherwise returns
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false. */
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bool search_atleast (bool (*threshold_fn) (ELTYPE * /*elt*/, ELTYPE * /*threshold*/),
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ELTYPE * threshold,
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ELTYPE *& elt) const
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{ return gl_oset_search_atleast (_ptr, reinterpret_cast<gl_setelement_threshold_fn>(threshold_fn), threshold, &elt); }
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// ----------------------- Modifying member functions -----------------------
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/* Adds an element to the ordered set.
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Returns true if it was not already in the set and added, false otherwise. */
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bool add (ELTYPE * elt)
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{ return gl_oset_add (_ptr, elt); }
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/* Removes an element from the ordered set.
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Returns true if it was found and removed. */
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bool remove (ELTYPE * elt)
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{ return gl_oset_remove (_ptr, elt); }
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/* Frees the entire ordered set.
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(But this call does not free the elements of the set. It only invokes
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the DISPOSE_FN on each of the elements of the set.) */
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void free ()
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{ gl_oset_free (_ptr); }
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// ------------------------------ Private stuff ------------------------------
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private:
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gl_oset_t _ptr;
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public:
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// -------------------------------- Iterators --------------------------------
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// Only a forward iterator.
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// Does not implement the STL operations (++, *, and != .end()), but a simpler
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// interface that needs only one virtual function call per iteration instead
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// of three.
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class iterator {
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public:
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/* If there is a next element, stores the next element in ELT, advances the
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iterator and returns true. Otherwise, returns false. */
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bool next (ELTYPE *& elt)
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{ return gl_oset_iterator_next (&_state, reinterpret_cast<const void **>(&elt)); }
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~iterator ()
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{ gl_oset_iterator_free (&_state); }
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#if defined __xlC__ || defined __HP_aCC || defined __SUNPRO_CC
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public:
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#else
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private:
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friend iterator gl_OSet::begin ();
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#endif
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iterator (gl_oset_t ptr)
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: _state (gl_oset_iterator (ptr))
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{}
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private:
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gl_oset_iterator_t _state;
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};
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/* Creates an iterator traversing the ordered set.
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The set's contents must not be modified while the iterator is in use,
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except for removing the last returned element. */
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iterator begin ()
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{ return iterator (_ptr); }
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};
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#endif /* _GL_OSET_HH */
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@@ -0,0 +1,21 @@
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Description:
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Abstract ordered set data type as a C++ class.
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Files:
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lib/gl_oset.hh
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Depends-on:
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xoset
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configure.ac:
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Makefile.am:
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Include:
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"gl_oset.hh"
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License:
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GPL
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Maintainer:
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all
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