Since it's not necessarily very explicit why we need to zero some fields
in std_validate_compound, add a comment before the function to explain
why, which should help as a reminder.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
The binner BO is not required until the V3D is in use, so avoid
allocating it at probe and do it on the first non-dumb BO allocation.
Keep track of which clients are using the V3D and liberate the buffer
when there is none left, using a kref. Protect the logic with a
mutex to avoid race conditions.
The binner BO is created at the time of the first render ioctl and is
destroyed when there is no client and no exec job using it left.
The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
enabling it before having allocated a binner bo.
We also want to keep the BO alive during runtime suspend/resume to avoid
failing to allocate it at resume. This happens when the CMA pool is
full at that point and results in a hard crash.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-5-paul.kocialkowski@bootlin.com
Our driver makes a typical use of CMA, with GEM object allocated as
GEM CMA objects. Use DRM_GEM_CMA_VMAP_DRIVER_OPS to describe the ops
instead of duplicating them.
Because DRM_GEM_CMA_VMAP_DRIVER_OPS implements a gem_create_object op
which sets per-object funcs (drm_cma_gem_default_funcs), we can also
get rid of free_object_unlocked and gem_vm_ops, which are superseded
by the object funcs.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190418130509.3569-1-paul.kocialkowski@bootlin.com
On platforms where the MUSB and HCI controllers share PHY0, PHY passby
is required when using the HCI controller with the PHY, but it must be
disabled when the MUSB controller is used instead.
Without this, PHY0 passby is always enabled, which results in broken
peripheral mode on such platforms (e.g. H3/H5).
Fixes: ba4bdc9e1d ("PHY: sunxi: Add driver for sunxi usb phy")
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Kishon Vijay Abraham I <kishon@ti.com>
This is an H3-based board that sticks close to the reference design.
Supported features:
* UART
* DRAM
* MMC
* eMMC
* Ethernet
* USB host
* USB peripheral
* HDMI
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
In order to test whether the load tracker is working as expected, we
need the ability to compare the commit result with the underrun
indication. With the load tracker always enabled, commits that are
expected to trigger an underrun are always rejected, so userspace
cannot get the actual underrun indication from the hardware.
Add a debugfs entry to disable/enable the load tracker, so that a DRM
commit expected to trigger an underrun can go through with the load
tracker disabled. The underrun indication is then available to
userspace and can be checked against the commit result with the load
tracker enabled.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220155124.25022-4-paul.kocialkowski@bootlin.com
Refactor the code in charge of looking up the USB PHY when no platdata
is provided. Attempt to get a generic USB PHY first, then look for a
legacy USB PHY through device-tree and finally get any registered PHY
with the correct type.
This way, only a single USB PHY is obtained and the flow is easier to
understand and follow.
All error pointers (except for EPROBE_DEFER) are considered as PHY
not found.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Peter Chen <peter.chen@nxp.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
According to the chipidea driver bindings, the USB PHY is specified via
the "phys" phandle node. However, this only takes effect for USB PHYs
that use the common PHY framework. For legacy USB PHYs, a simple lookup
based on the USB PHY type is done instead.
This does not play out well when more than one USB PHY is registered,
since the first registered PHY matching the type will always be
returned regardless of what the driver was bound to.
Fix this by looking up the PHY based on the "phys" phandle node.
Although generic PHYs are rather matched by their "phys-name" and not
the "phys" phandle directly, there is no helper for similar lookup on
legacy PHYs and it's probably not worth the effort to add it.
When no legacy USB PHY is found by phandle, fallback to grabbing any
registered USB2 PHY. This ensures backward compatibility if some users
were actually relying on this mechanism.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Peter Chen <peter.chen@nxp.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Since there's a v4l2_m2m_get_vq helper, use it instead of accessing the
queue directly, which slightly increases readability.
Also reformat the code using the queue a bit while at it.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
Check that our queues are not busy before setting the format or return
EBUSY if that's the case. This ensures that our format can't change
once buffers are allocated for the queue.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
Some PHY drivers like the generic one do not provide a read_status
callback on their own but rely on genphy_read_status being called
directly.
With the current code, this results in a NULL function pointer call.
Call genphy_read_status instead when there is no specific callback.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
The driver's interrupt handler checks whether a message is currently
being handled with the curr_msg pointer. When it is NULL, the interrupt
is considered to be unexpected. Similarly, the i2c_start_transfer
routine checks for the remaining number of messages to handle in
num_msgs.
However, these values are never cleared and always keep the message and
number relevant to the latest transfer (which might be done already and
the underlying message memory might have been freed).
When an unexpected interrupt hits with the DONE bit set, the isr will
then try to access the flags field of the curr_msg structure, leading
to a fatal page fault.
The msg_buf and msg_buf_remaining fields are also never cleared at the
end of the transfer, which can lead to similar pitfalls.
Fix these issues by introducing a cleanup function and always calling
it after a transfer is finished.
Fixes: e247454103 ("i2c: bcm2835: Fix hang for writing messages larger than 16 bytes")
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Stefan Wahren <stefan.wahren@i2se.com>
Signed-off-by: Wolfram Sang <wsa@the-dreams.de>
When initializing clocks, a reference to the TCON channel 0 clock is
obtained. However, the clock is never prepared and enabled later.
Switching from simplefb to DRM actually disables the clock (that was
usually configured by U-Boot) because of that.
On the V3s, this results in a hang when writing to some mixer registers
when switching over to DRM from simplefb.
Fix this by preparing and enabling the clock when initializing other
clocks. Waiting for sun4i_tcon_channel_enable to enable the clock is
apparently too late and results in the same mixer register access hang.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190131132550.26355-1-paul.kocialkowski@bootlin.com
Access to reference frames that were imported from dma-buf was taken
care of and is no longer a pending item on the driver's TODO list.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
This reverts commit cf20ae1535.
The vb2_find_timestamp helper was modified to allow finding buffers
regardless of their current state in the queue. This means that we
no longer have to take particular care of references to the current
capture buffer.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
According to the datasheet and the reference code from Allwinner, the
bit used to de-assert the TCON reset is bit 4, not bit 3.
Fix it in the V3s CCU driver.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
It was reported that some cases of interleaved video decoding require
using the current destination buffer as a reference. However, this is
no longer possible after the move to vb2_find_timestamp because only
dequeued and done buffers are considered.
Add a helper in our driver that also considers the current destination
buffer before resorting to vb2_find_timestamp and use it in MPEG-2.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
This adds nodes for the Video Engine and the associated reserved memory
for the A10. Up to 96 MiB of memory are dedicated to the CMA pool.
The VPU can only map the first 256 MiB of DRAM, so the reserved memory
pool has to be located in that area. Following Allwinner's decision in
downstream software, the last 96 MiB of the first 256 MiB of RAM are
reserved for this purpose.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This adds support for the C1 SRAM region (to be used with the SRAM
controller driver) for the A10 platform. The region is shared
between the Video Engine and the CPU.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Planar YUV formats come with 3 distinct planes, which requires
configuring the frontend line stride and address registers for the
third plane.
Our hardware only supports the YUV planes order and in order to support
formats with a YVU plane order, a helper is introduced to indicate
whether to invert the address of the two chroma planes.
Missing definitions for YUV411 and YUV444 input format configuration are
also introduced as support is added for these formats. For the input
sequence part, no configuration is required for planar YUV formats so
zero is returned in that case.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Maxime Ripard <maxime.ripard@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190118145133.21281-11-paul.kocialkowski@bootlin.com
It is often useful to check whether the DRM format info retrieved from
the DRM framebuffer matches a specific YUV planes disposition.
This introduces helpers to quickly check that a provided format info
matches a YUV format with a specific disposition, in commonly-used
terminology.
The intent of providing helpers taking the format info instead of the
fourcc alone is to avoid the overhead of iterating through all formats
when the whole format info structure is available. As a result, these
helpers are very simple so they are made inline.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Maxime Ripard <maxime.ripard@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190118145133.21281-2-paul.kocialkowski@bootlin.com
When drivers pass non-empty lists of modifiers for initializing their
planes, we can infer that they allow framebuffer modifiers and set the
driver's allow_fb_modifiers mode config element.
In case the allow_fb_modifiers element was not set (some drivers tend
to set them after registering planes), the modifiers will still be
registered but won't be available to userspace unless the flag is set
later. However in that case, the IN_FORMATS blob won't be created.
In order to avoid this case and generally reduce the trouble associated
with the flag, always set allow_fb_modifiers when a non-empty list of
format modifiers is passed at plane init.
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190104085610.5829-1-paul.kocialkowski@bootlin.com
Despite what the HVS documentation indicates, the VC4 does not actually
support SAND tiling modes for any RGB format and only semiplanar YUV420
formats (NV12/NV21) can be used in these tiling modes.
The driver currently claims to support RGB formats for the associated
modifiers, so remove them from the supported list in the
format_mod_supported helper for RGB formats.
Remove further checks that are no longer necessary along the way, since
semi-planar YUV420 formats support every SAND tiling mode.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181214141218.12671-1-paul.kocialkowski@bootlin.com
When introducing the video-codec node for the video engine, the
compatible for the H5 was used instead of the compatible for the
A64. Use the right compatible instead.
Fixes: d60ce24740 ("arm64: dts: allwinner: a64: Add Video Engine node")
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
We initially introduced a spin lock to ensure that the VPU registers
are not accessed concurrently between our setup function and IRQ
handler. The V4L2 M2M API ensures that only one decoding job runs at a
time, so the interrupt signaling the end of decoding will not occur
while the next picture is being configured.
Spurious interrupts are taken care of in the handler, by checking that
we have a valid M2M context and a decoding status available before
marking the buffers as done.
In addition, holding a spin lock could be problematic if non-atomic
operations are required in the setup process for future codec support.
As a result, remove the global IRQ spin lock.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Maxime Ripard <maxime.ripard@bootlin.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
This adds the Video Engine node for the A64. Since it can map the whole
DRAM range, there is no particular need for a reserved memory node
(unlike platforms preceding the A33).
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Add the description for the SRAM C1 section to the A64 device-tree.
Since there is no entry for this section in the A64 manual, the base
address and size were only verified to be consistent empirically.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Just like on the A33, the video engine on the H3 can map any address in
memory, so there is no particular need to have reserved memory at a fixed
address.
As a result, remove the reserved memory node and let the kernel allocate
the CMA pool wherever it sees fit.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
While we believed that the memory for the video engine had to be kept
in the first 256 MiBs of DRAM, this is no longer true starting with the
A33 and any address can be mapped.
As a result, remove the reserved memory node and let the kernel allocate
the CMA pool wherever it sees fit.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This introduces a new compatible for the A64 SRAM C1 section, that is
compatible with the SRAM C1 section as found on the A10.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Reviewed-by: Rob Herring <robh@kernel.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This introduces new bindings for the H5 SoC in the SRAM controller.
Because the SRAM layout is different from other SoCs, no backward
compatibility is assumed with any of them.
However, the C1 SRAM section alone looks similar to previous SoCs,
so it is compatible with the initial A10 binding.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Reviewed-by: Rob Herring <robh@kernel.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This adds the Video Engine node for the H5. Since it can map the whole
DRAM range, there is no particular need for a reserved memory node
(unlike platforms preceding the A33).
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The EMAC driver requires a syscon node to access the EMAC clock
configuration register (that is part of the system-control register
range and controlled). For this purpose, a dummy syscon node was
introduced to let the driver access the register freely.
Recently, the EMAC driver was tuned to get access to the register when
the SRAM driver is registered (as used on the A64). As a result, it is
no longer necessary to have a dummy syscon node for that purpose.
Now that we have a proper system-control node for both the H3 and H5,
we can get rid of that dummy syscon node and have the EMAC driver use
the node corresponding to the proper SRAM driver (by switching the
syscon label over to each dtsi). This way, we no longer have two
separate nodes for the same register space.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Add the H5-specific system control node description to its device-tree
with support for the SRAM C1 section, that will be used by the video
codec node later on.
The CPU-side SRAM address was obtained empirically while the size was
taken from the documentation. They may not be entirely accurate.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This adds the H5 SoC compatible to the list of device-tree matches for
the SRAM driver. Since the variant is the same as the A64 (that precedes
the H5), the same variant description is used.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Just like the A64 and H5, the H3 SoC uses the system control block
to enable the EMAC clock.
Add a variant structure definition for the H3 and use it over the A10
one. This will allow using the H3-specific binding for the syscon node
attached to the EMAC instead of the generic syscon binding.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Unlike in previous generations, the system-control register range is not
limited to a size of 0x30 on the H3. In particular, the EMAC clock
configuration register (accessed through syscon) is at offset 0x30 in
that range.
Extend the register size to its full range (0x1000) as a result.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
The frontend comes with two "channels", that can be configured
independently. When used in YUV mode, the first channel (CH0) represents
the luminance component while the second channel (CH1) represents the
chrominance. In RGB mode, both have to be configured the same way.
Use variables (with the YUV terminology) for each channel's
dimensions, calculating the chroma dimensions from the luma dimensions
and the sub-sampling factors from the format description.
Since the configured size only has pixel precision, the fractional
fixed-point part of the source size is dropped for both components to
ensure that the scaling factors are accurate.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181123092515.2511-26-paul.kocialkowski@bootlin.com
Before this patch, it is assumed that a plane is supported either
through the frontend or through the backend alone. However, the DRM
interface does not allow finely reporting our hardware capabilities
and there are cases where neither are support.
In particular, some plane formats are supported by the backend and not
the frontend, so they can only be supported without scaling.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181123092515.2511-8-paul.kocialkowski@bootlin.com
The frontend documentation (for the A33) mentions that ARGB is supported
as output, but with the alpha component always set to 0xff. In practice,
this means that the alpha component cannot be preserved when going
through the frontend. Since the information is lost, ARGB is not
properly supported.
As a result, expose the matching format supported by the frontend (both
for input and output) as XRGB instead of ARGB.
Since ARGB was the selected format for connecting the frontend to the
backend, change it to XRGB to reflect this as well.
The A31 and A80 SoCs apparently have a bit to enable proper alpha,
but this is not supported at this point (see the comment already in the
code).
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181123092515.2511-3-paul.kocialkowski@bootlin.com
This adds a dedicated function for cleaning the video and YUV source
channel layer enable bits. This function is called first on layer atomic
update to make sure that there are no leftover bits from previous
plane configuration that were not cleaned until now.
It fixes issues when alternating between video and YUV planes, where
both bits would be set eventually, leading to broken plane display.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181123092515.2511-2-paul.kocialkowski@bootlin.com
Writeback connectors do not produce any on-screen output and require
special care for use. Such connectors are hidden from enumeration in
DRM resources by default, but they are still picked-up by fbdev.
This makes rather little sense since fbdev is not really adapted for
dealing with writeback.
Moreover, this is also a source of issues when userspace disables the
CRTC (and associated plane) without detaching the CRTC from the
connector (which is hidden by default). In this case, the connector is
still using the CRTC, leading to am "enabled/connectors mismatch" and
eventually the failure of the associated atomic commit. This situation
happens with VC4 testing under IGT GPU Tools.
Filter out writeback connectors in the fbdev helper to solve this.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
Reviewed-by: Maxime Ripard <maxime.ripard@bootlin.com>
Tested-by: Maxime Ripard <maxime.ripard@bootlin.com>
Fixes: 935774cd71 ("drm: Add writeback connector type")
Cc: <stable@vger.kernel.org> # v4.19+
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20181115163248.21168-1-paul.kocialkowski@bootlin.com
This introduces the Cedrus VPU driver that supports the VPU found in
Allwinner SoCs, also known as Video Engine. It is implemented through
a V4L2 M2M decoder device and a media device (used for media requests).
So far, it only supports MPEG-2 decoding.
Since this VPU is stateless, synchronization with media requests is
required in order to ensure consistency between frame headers that
contain metadata about the frame to process and the raw slice data that
is used to generate the frame.
This driver was made possible thanks to the long-standing effort
carried out by the linux-sunxi community in the interest of reverse
engineering, documenting and implementing support for the Allwinner VPU.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Maxime Ripard <maxime.ripard@bootlin.com>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
[hans.verkuil@cisco.com: dropped obsolete MEDIA_REQUEST_API from Kconfig]
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
This introduces support for the Sunxi tiled NV12 format, where each
component of the YUV frame is divided into macroblocks. Hence, the size
of each plane requires specific alignment. The pixels inside each
macroblock are coded in linear order (line after line from top to
bottom).
This tiled NV12 format is used by the video engine on Allwinner
platforms: it is the default format for decoded frames (and the only
one available in the oldest supported platforms).
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
Stateless video decoding engines require both the MPEG-2 slices and
associated metadata from the video stream in order to decode frames.
This introduces definitions for a new pixel format, describing buffers
with MPEG-2 slice data, as well as control structure sfor passing the
frame metadata to drivers.
This is based on work from both Florent Revest and Hugues Fruchet.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
This adds nodes for the Video Engine and the associated reserved memory
for the A33. Up to 96 MiB of memory are dedicated to the CMA pool.
The VPU can only map the first 256 MiB of DRAM, so the reserved memory
pool has to be located in that area. Following Allwinner's decision in
downstream software, the last 96 MiB of the first 256 MiB of RAM are
reserved for this purpose.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Maxime Ripard <maxime.ripard@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This adds nodes for the Video Engine and the associated reserved memory
for the A20. Up to 96 MiB of memory are dedicated to the CMA pool.
The VPU can only map the first 256 MiB of DRAM, so the reserved memory
pool has to be located in that area. Following Allwinner's decision in
downstream software, the last 96 MiB of the first 256 MiB of RAM are
reserved for this purpose.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Maxime Ripard <maxime.ripard@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This adds nodes for the Video Engine and the associated reserved memory
for sun5i-based platforms. Up to 96 MiB of memory are dedicated to the
CMA pool.
The VPU can only map the first 256 MiB of DRAM, so the reserved memory
pool has to be located in that area. Following Allwinner's decision in
downstream software, the last 96 MiB of the first 256 MiB of RAM are
reserved for this purpose.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Maxime Ripard <maxime.ripard@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Not all sunxi platforms with the first version of the Display Engine
support an alpha component on the plane with the lowest z position
(as in: lowest z-pos), that gets blended with the background color.
In particular, the A13 is known to have this limitation. However, it was
recently discovered that the A20 and A33 are capable of having alpha on
their lowest plane.
Thus, this introduces a specific quirk to indicate such support,
per-platform. Since this was not tested on sun4i and sun6i platforms, a
conservative approach is kept and this feature is not supported.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180719080838.31598-2-paul.kocialkowski@bootlin.com
Blending order is set based on the z position of each DRM plane. The
blending order register is currently cleared at each atomic DRM commit,
with the intent that each committed plane will set the appropriate
bits (based on its z-pos) when enabling the plane.
However, it sometimes happens that a particular plane is left unchanged
by an atomic commit and thus will not be configured again. In that
scenario, blending order is cleared and only the bits relevant for the
planes affected by the commit are set. This leaves the planes that did
not change without their blending order set in the register, leading
to that plane not being displayed.
Instead of clearing the blending order register at every atomic commit,
this change moves the register's initial clear at bind time and only
clears the bits for a specific plane when disabling it or changing its
zpos.
This way, planes that are left untouched by a DRM atomic commit are
no longer disabled.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180717122522.11327-1-paul.kocialkowski@bootlin.com
This adds a SRAM controller node for the H3, with support for the C1
SRAM region that is shared between the Video Engine and the CPU.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
[Maxime: Fixed the compatible and commit prefix]
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This switches the sun7i-a20 dtsi to use the most qualified compatibles
for the system-control block (previously named SRAM controller) as well
as the SRAM blocks. The sun4i-a10 compatibles are kept since these
hardware blocks are backward-compatible.
The node name for system control is also updated to reflect the fact that
the controller described is really about system control rather than SRAM
control.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This switches the sun5i dtsi to use the most qualified compatibles for
the system-control block (previously named SRAM controller) as well as
the SRAM blocks.
The node name for system control is also updated to reflect the fact that
the controller described is really about system control rather than SRAM
control.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
[Maxime: Removed the A10 compatible for the driver]
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This switches the sun4i-a10 dtsi to use the new compatible for the
system-control block (previously named SRAM controller) instead of
the deprecated one.
The node name is also updated to reflect the fact that the controller
described is really about system control rather than SRAM control.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
[Maxime: Amended the commit message]
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This adds a list of valid SRAM sections compatibles for the A13, A20,
A23 and H3 platforms. Per-platform compatibles are introduced for the
SRAM sections of these platforms, with the A10 compatibles also listed
as valid when applicable.
In particular, compatibles for the C1 SRAM section are introduced. Other
SRAMs (C2 and C3 in particular) are left out. They will be added we needed.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
[Maxime: Added the A10 compatible as fallback, not alternatives]
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
This introduces dedicated bindings for the system control blocks found
on the A13, A20, A23 and H3 sunxi platforms.
Since the controllers on the A33 are the very same as those on the A23,
no specific compatible is introduced for it.
These bindings are introduced to allow reflecting the differences that
exist between these controllers, that may become significant to driver
implementations.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
[Maxime: Added A10 fallback compatible for the A20]
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>