drm/v3d: add multiple syncobjs support
Using the generic extension from the previous patch, a specific multisync extension enables more than one in/out binary syncobj per job submission. Arrays of syncobjs are set in struct drm_v3d_multisync, that also cares of determining the stage for sync (wait deps) according to the job queue. v2: - subclass the generic extension struct (Daniel) - simplify adding dependency conditions to make understandable (Iago) v3: - fix conditions to consider single or multiples in/out_syncs (Iago) - remove irrelevant comment (Iago) Signed-off-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/ffd8b2e3dd2e0c686db441a0c0a4a0181ff85328.1633016479.git.mwen@igalia.com
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@@ -73,6 +73,53 @@ struct drm_v3d_extension {
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__u32 flags; /* mbz */
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};
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/* struct drm_v3d_sem - wait/signal semaphore
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*
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* If binary semaphore, it only takes syncobj handle and ignores flags and
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* point fields. Point is defined for timeline syncobj feature.
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*/
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struct drm_v3d_sem {
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__u32 handle; /* syncobj */
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/* rsv below, for future uses */
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__u32 flags;
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__u64 point; /* for timeline sem support */
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__u64 mbz[2]; /* must be zero, rsv */
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};
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/* Enum for each of the V3D queues. */
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enum v3d_queue {
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V3D_BIN,
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V3D_RENDER,
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V3D_TFU,
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V3D_CSD,
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V3D_CACHE_CLEAN,
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};
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/**
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* struct drm_v3d_multi_sync - ioctl extension to add support multiples
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* syncobjs for commands submission.
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*
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* When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
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* this extension to define wait and signal dependencies, instead of single
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* in/out sync entries on submitting commands. The field flags is used to
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* determine the stage to set wait dependencies.
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*/
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struct drm_v3d_multi_sync {
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struct drm_v3d_extension base;
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/* Array of wait and signal semaphores */
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__u64 in_syncs;
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__u64 out_syncs;
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/* Number of entries */
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__u32 in_sync_count;
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__u32 out_sync_count;
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/* set the stage (v3d_queue) to sync */
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__u32 wait_stage;
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__u32 pad; /* mbz */
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};
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/**
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* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
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* engine.
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@@ -228,6 +275,7 @@ enum drm_v3d_param {
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DRM_V3D_PARAM_SUPPORTS_CSD,
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DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
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DRM_V3D_PARAM_SUPPORTS_PERFMON,
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DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
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};
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struct drm_v3d_get_param {
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@@ -271,7 +319,6 @@ struct drm_v3d_submit_tfu {
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/* Pointer to an array of ioctl extensions*/
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__u64 extensions;
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};
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/* Submits a compute shader for dispatch. This job will block on any
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