csum_and_copy_to_iter(): massage into form closer to csum_and_copy_from_iter()
Namely, have off counted starting from 0 rather than from csstate->off. To compensate we need to shift the initial value (csstate->sum) (rotate by 8 bits, as usual for csum) and do the same after we are finished adding the pieces up. What we get out of that is a bit more redundancy in our variables - from is always equal to addr + off, which will be useful several commits down the road. Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
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@@ -80,16 +80,18 @@ static inline __sum16 csum16_sub(__sum16 csum, __be16 addend)
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return csum16_add(csum, ~addend);
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}
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static inline __wsum csum_shift(__wsum sum, int offset)
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{
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/* rotate sum to align it with a 16b boundary */
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if (offset & 1)
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return (__force __wsum)ror32((__force u32)sum, 8);
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return sum;
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}
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static inline __wsum
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csum_block_add(__wsum csum, __wsum csum2, int offset)
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{
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u32 sum = (__force u32)csum2;
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/* rotate sum to align it with a 16b boundary */
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if (offset & 1)
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sum = ror32(sum, 8);
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return csum_add(csum, (__force __wsum)sum);
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return csum_add(csum, csum_shift(csum2, offset));
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}
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static inline __wsum
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