drm/i915: wait render timeout ioctl
This helps implement GL_ARB_sync but stops short of allowing full blown sync objects. Finally we can use the new timed seqno waiting function to allow userspace to wait on a buffer object with a timeout. This implements that interface. The IOCTL will take as input a buffer object handle, and a timeout in nanoseconds (flags is currently optional but will likely be used for permutations of flush operations). Users may specify 0 nanoseconds to instantly check. The wait ioctl with a timeout of 0 reimplements the busy ioctl. With any non-zero timeout parameter the wait ioctl will wait for the given number of nanoseconds on an object becoming unbusy. Since the wait itself does so holding struct_mutex the object may become re-busied before this completes. A similar but shorter race condition exists in the busy ioctl. v2: ETIME/ERESTARTSYS instead of changing to EBUSY, and EGAIN (Chris) Flush the object from the gpu write domain (Chris + Daniel) Fix leaked refcount in good case (Chris) Naturally align ioctl struct (Chris) v3: Drop lock after getting seqno to avoid ugly dance (Chris) v4: check for 0 timeout after olr check to allow polling (Chris) v5: Updated the comment. (Chris) v6: Return -ETIME instead of -EBUSY when timeout_ns is 0 (Daniel) Fix the commit message comment to be less ugly (Ben) Add a warning to check the return timespec (Ben) v7: Use DRM_AUTH for the ioctl. (Eugeni) Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Daniel Vetter
parent
f3fd37683c
commit
23ba4fd0a4
@@ -200,6 +200,7 @@ typedef struct _drm_i915_sarea {
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#define DRM_I915_GEM_EXECBUFFER2 0x29
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#define DRM_I915_GET_SPRITE_COLORKEY 0x2a
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#define DRM_I915_SET_SPRITE_COLORKEY 0x2b
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#define DRM_I915_GEM_WAIT 0x2c
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#define DRM_IOCTL_I915_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_I915_INIT, drm_i915_init_t)
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#define DRM_IOCTL_I915_FLUSH DRM_IO ( DRM_COMMAND_BASE + DRM_I915_FLUSH)
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@@ -243,6 +244,7 @@ typedef struct _drm_i915_sarea {
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#define DRM_IOCTL_I915_OVERLAY_ATTRS DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_OVERLAY_ATTRS, struct drm_intel_overlay_attrs)
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#define DRM_IOCTL_I915_SET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
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#define DRM_IOCTL_I915_GET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
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#define DRM_IOCTL_I915_GEM_WAIT DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_WAIT, struct drm_i915_gem_wait)
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/* Allow drivers to submit batchbuffers directly to hardware, relying
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* on the security mechanisms provided by hardware.
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@@ -886,4 +888,12 @@ struct drm_intel_sprite_colorkey {
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__u32 flags;
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};
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struct drm_i915_gem_wait {
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/** Handle of BO we shall wait on */
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__u32 bo_handle;
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__u32 flags;
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/** Number of nanoseconds to wait, Returns time remaining. */
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__u64 timeout_ns;
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};
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#endif /* _I915_DRM_H_ */
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