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s/name/unit
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@@ -1,29 +1,29 @@
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/*-*- Mode: C; c-basic-offset: 8 -*-*/
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#include "name.h"
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#include "unit.h"
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#include "timer.h"
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static void timer_done(Name *n) {
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Timer *t = TIMER(n);
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static void timer_done(Unit *u) {
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Timer *t = TIMER(u);
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assert(t);
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}
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static NameActiveState timer_active_state(Name *n) {
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static UnitActiveState timer_active_state(Unit *u) {
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static const NameActiveState table[_TIMER_STATE_MAX] = {
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[TIMER_DEAD] = NAME_INACTIVE,
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[TIMER_WAITING] = NAME_ACTIVE,
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[TIMER_RUNNING] = NAME_ACTIVE
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static const UnitActiveState table[_TIMER_STATE_MAX] = {
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[TIMER_DEAD] = UNIT_INACTIVE,
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[TIMER_WAITING] = UNIT_ACTIVE,
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[TIMER_RUNNING] = UNIT_ACTIVE
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};
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return table[TIMER(n)->state];
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return table[TIMER(u)->state];
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}
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const NameVTable timer_vtable = {
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const UnitVTable timer_vtable = {
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.suffix = ".timer",
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.init = name_load_fragment_and_dropin,
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.init = unit_load_fragment_and_dropin,
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.done = timer_done,
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.active_state = timer_active_state
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