s/name/unit

This commit is contained in:
Lennart Poettering
2010-01-26 21:39:06 +01:00
parent fd79db6a5d
commit 87f0e418cf
38 changed files with 1734 additions and 1572 deletions
+11 -11
View File
@@ -1,29 +1,29 @@
/*-*- Mode: C; c-basic-offset: 8 -*-*/
#include "name.h"
#include "unit.h"
#include "timer.h"
static void timer_done(Name *n) {
Timer *t = TIMER(n);
static void timer_done(Unit *u) {
Timer *t = TIMER(u);
assert(t);
}
static NameActiveState timer_active_state(Name *n) {
static UnitActiveState timer_active_state(Unit *u) {
static const NameActiveState table[_TIMER_STATE_MAX] = {
[TIMER_DEAD] = NAME_INACTIVE,
[TIMER_WAITING] = NAME_ACTIVE,
[TIMER_RUNNING] = NAME_ACTIVE
static const UnitActiveState table[_TIMER_STATE_MAX] = {
[TIMER_DEAD] = UNIT_INACTIVE,
[TIMER_WAITING] = UNIT_ACTIVE,
[TIMER_RUNNING] = UNIT_ACTIVE
};
return table[TIMER(n)->state];
return table[TIMER(u)->state];
}
const NameVTable timer_vtable = {
const UnitVTable timer_vtable = {
.suffix = ".timer",
.init = name_load_fragment_and_dropin,
.init = unit_load_fragment_and_dropin,
.done = timer_done,
.active_state = timer_active_state