mirror of
https://github.com/clearlinux/libnetwork.git
synced 2026-09-03 20:31:30 +00:00
Reorganized the libnetwork code to seperate Controller, Network and Endpoint
Signed-off-by: Jana Radhakrishnan <mrjana@docker.com>
This commit is contained in:
+237
@@ -0,0 +1,237 @@
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/*
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Package libnetwork provides the basic functionality and extension points to
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create network namespaces and allocate interfaces for containers to use.
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// Create a new controller instance
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controller := libnetwork.New()
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// Select and configure the network driver
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networkType := "bridge"
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option := options.Generic{}
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err := controller.ConfigureNetworkDriver(networkType, option)
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if err != nil {
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return
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}
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netOptions := options.Generic{}
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// Create a network for containers to join.
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network, err := controller.NewNetwork(networkType, "network1", netOptions)
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if err != nil {
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return
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}
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// For each new container: allocate IP and interfaces. The returned network
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// settings will be used for container infos (inspect and such), as well as
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// iptables rules for port publishing. This info is contained or accessible
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// from the returned endpoint.
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ep, err := network.CreateEndpoint("Endpoint1", nil)
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if err != nil {
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return
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}
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// A container can join the endpoint by providing the container ID to the join
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// api which returns the sandbox key which can be used to access the sandbox
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// created for the container during join.
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_, err = ep.Join("container1")
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if err != nil {
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return
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}
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*/
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package libnetwork
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import (
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"sync"
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"github.com/docker/docker/pkg/stringid"
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"github.com/docker/libnetwork/sandbox"
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"github.com/docker/libnetwork/types"
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)
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// NetworkController provides the interface for controller instance which manages
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// networks.
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type NetworkController interface {
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// ConfigureNetworkDriver applies the passed options to the driver instance for the specified network type
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ConfigureNetworkDriver(networkType string, options interface{}) error
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// Create a new network. The options parameter carries network specific options.
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// Labels support will be added in the near future.
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NewNetwork(networkType, name string, options interface{}) (Network, error)
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// Networks returns the list of Network(s) managed by this controller.
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Networks() []Network
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// WalkNetworks uses the provided function to walk the Network(s) managed by this controller.
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WalkNetworks(walker NetworkWalker)
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// NetworkByName returns the Network which has the passed name, if it exists otherwise nil is returned
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NetworkByName(name string) Network
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// NetworkByID returns the Network which has the passed id, if it exists otherwise nil is returned
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NetworkByID(id string) Network
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}
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// NetworkWalker is a client provided function which will be used to walk the Networks.
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// When the function returns true, the walk will stop.
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type NetworkWalker func(nw Network) bool
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type sandboxData struct {
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sandbox sandbox.Sandbox
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refCnt int
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}
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type networkTable map[types.UUID]*network
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type endpointTable map[types.UUID]*endpoint
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type sandboxTable map[string]sandboxData
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type controller struct {
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networks networkTable
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drivers driverTable
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sandboxes sandboxTable
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sync.Mutex
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}
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// New creates a new instance of network controller.
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func New() NetworkController {
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return &controller{networkTable{}, enumerateDrivers(), sandboxTable{}, sync.Mutex{}}
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}
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func (c *controller) ConfigureNetworkDriver(networkType string, options interface{}) error {
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d, ok := c.drivers[networkType]
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if !ok {
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return NetworkTypeError(networkType)
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}
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return d.Config(options)
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}
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// NewNetwork creates a new network of the specified network type. The options
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// are network specific and modeled in a generic way.
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func (c *controller) NewNetwork(networkType, name string, options interface{}) (Network, error) {
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// Check if a driver for the specified network type is available
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d, ok := c.drivers[networkType]
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if !ok {
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return nil, ErrInvalidNetworkDriver
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}
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// Check if a network already exists with the specified network name
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c.Lock()
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for _, n := range c.networks {
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if n.name == name {
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c.Unlock()
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return nil, NetworkNameError(name)
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}
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}
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c.Unlock()
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// Construct the network object
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network := &network{
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name: name,
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id: types.UUID(stringid.GenerateRandomID()),
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ctrlr: c,
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driver: d,
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endpoints: endpointTable{},
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}
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// Create the network
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if err := d.CreateNetwork(network.id, options); err != nil {
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return nil, err
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}
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// Store the network handler in controller
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c.Lock()
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c.networks[network.id] = network
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c.Unlock()
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return network, nil
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}
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func (c *controller) Networks() []Network {
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c.Lock()
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defer c.Unlock()
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list := make([]Network, 0, len(c.networks))
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for _, n := range c.networks {
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list = append(list, n)
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}
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return list
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}
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func (c *controller) WalkNetworks(walker NetworkWalker) {
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for _, n := range c.Networks() {
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if walker(n) {
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return
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}
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}
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}
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func (c *controller) NetworkByName(name string) Network {
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var n Network
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if name != "" {
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s := func(current Network) bool {
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if current.Name() == name {
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n = current
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return true
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}
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return false
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}
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c.WalkNetworks(s)
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}
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return n
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}
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func (c *controller) NetworkByID(id string) Network {
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c.Lock()
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defer c.Unlock()
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if n, ok := c.networks[types.UUID(id)]; ok {
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return n
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}
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return nil
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}
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func (c *controller) sandboxAdd(key string) (sandbox.Sandbox, error) {
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c.Lock()
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defer c.Unlock()
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sData, ok := c.sandboxes[key]
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if !ok {
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sb, err := sandbox.NewSandbox(key)
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if err != nil {
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return nil, err
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}
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sData = sandboxData{sandbox: sb, refCnt: 1}
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c.sandboxes[key] = sData
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return sData.sandbox, nil
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}
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sData.refCnt++
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return sData.sandbox, nil
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}
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func (c *controller) sandboxRm(key string) {
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c.Lock()
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defer c.Unlock()
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sData := c.sandboxes[key]
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sData.refCnt--
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if sData.refCnt == 0 {
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sData.sandbox.Destroy()
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delete(c.sandboxes, key)
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}
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}
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func (c *controller) sandboxGet(key string) sandbox.Sandbox {
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c.Lock()
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defer c.Unlock()
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sData, ok := c.sandboxes[key]
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if !ok {
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return nil
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}
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return sData.sandbox
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}
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