Files

95 lines
2.2 KiB
C

#include <stdatomic.h>
#include "pal.h"
#include "pal_debug.h"
volatile bool dummy_true = true;
static atomic_bool thread2_started = false;
static atomic_bool thread3_started = false;
static atomic_bool thread3_exit_ok = true;
static atomic_bool thread4_started = false;
static int thread2_run(void* args) {
pal_printf("Thread 2 started.\n");
thread2_started = true;
pal_printf("Exiting thread 2 by return.\n");
return 0;
}
static int thread3_run(void* args) {
pal_printf("Thread 3 started.\n");
thread3_started = true;
pal_printf("Exiting thread 3 by DkThreadExit.\n");
// Ensure that the compiler can't know that this should never return.
if (dummy_true) {
DkThreadExit(/*clear_child_tid=*/NULL);
/* UNREACHABLE */
}
thread3_exit_ok = false;
pal_printf("Exiting thread 3 failed.\n");
return 0;
}
static int thread4_run(void* args) {
pal_printf("Thread 4 started.\n");
thread4_started = true;
pal_printf("Exiting thread 4 by return.\n");
return 0;
}
// If there's a thread limit, like on SGX, it should be set to exactly 2. There
// should be only the main thread and only one other thread at a time.
int main(void) {
pal_printf("Thread 1 (main) started.\n");
PAL_HANDLE thread2 = DkThreadCreate(thread2_run, NULL);
if (!thread2) {
pal_printf("DkThreadCreate failed for thread 2.\n");
return 1;
}
// 1 s should be enough even on a very busy system to start a thread and
// then exit it again including all cleanup.
DkThreadDelayExecution(1000000);
if (thread2_started) {
pal_printf("Thread 2 ok.\n");
}
PAL_HANDLE thread3 = DkThreadCreate(thread3_run, NULL);
if (!thread3) {
pal_printf("DkThreadCreate failed for thread 3.\n");
return 1;
}
DkThreadDelayExecution(1000000);
if (thread3_started && thread3_exit_ok) {
pal_printf("Thread 3 ok.\n");
}
PAL_HANDLE thread4 = DkThreadCreate(thread4_run, NULL);
if (!thread4) {
pal_printf("DkThreadCreate failed for thread 4.\n");
return 1;
}
DkThreadDelayExecution(1000000);
if (thread4_started) {
pal_printf("Thread 4 ok.\n");
}
return 0;
}